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Table of Contents:
app-art.org talks to the creator of n_Gen
"app-art.org" <info@app-art.org>
invitation
integer@www.god-emil.dk
: : WOOMERA 2002 : : south australia
dr woooo <vornman@excite.com>
edith-russ-haus
Kulturamt der Stadt Oldenburg <info@kulturamt.oldenburg.de>
International Day of Action Against Video Surveillance
Matze Schmidt <matze.schmidt@n0name.de>
A virus named NETTIME_LIST.EXE very active and dangerous
virus@ihatemouchette.org
BOOKSHELVES
Andreas Broeckmann <abroeck@transmediale.de>
[Fwd: Pixxelpoint Newsletter]
jurij krpan <jurij.krpan@kapelica.org>
NYC event (Resistance in Cyberspace?) + meeting up?
Paul Taylor <drpaul_a_taylor@yahoo.co.uk>
Call: Conference on Intermedialities, Rotterdam June 2002
Andreas Broeckmann <abroeck@transmediale.de>
------------------------------
Date: Sun, 9 Sep 2001 01:36:38 +0100 (BST)
From: "app-art.org" <info@app-art.org>
Subject: app-art.org talks to the creator of n_Gen
http://www.app-art.org/ 09/09/01
--------------------------------------------------------
Peter Spreenberg of Move Design, creator of
n_Gen - a sharp-eyed Photoshop parody that
critiques current trends in contemporary
design practice - talks to app-art.org about
the project that hopes to answer a lot of
questions.
http://www.n-generate.com/
--------------------------------------------------------
First off, n_Gen is clearly a satire on
contemporary design habits. Was this the sole
intention of the project, or did you have some
other agendas or aims in mind before you
started?
n_Gen represents a combination of
objectives. It was first exhibited through
ioResearch's 10th edition of The Remedi
Project, and for this we were parodying
contemporary design habits and what we see as
the emulation of celebrity design currently in
vogue. It was presented as a kind of in-joke
for designers who would recognize the work of
their heroes. It was also an attempt to
respond to an undercurrent in the design
world, every designer's wish for a 'magic
design machine' that could crank out finished
designs by simply pressing a button.
But in fact, the concepts underlying n_Gen
represent the culmination of research and
explorations we have been engaged in over many
years. In some of our past work, we have
developed systems that build graphics on the
fly, using software algorithms that yield
random and unpredictable visual results. Most
often, the resulting designs are quite raw and
ugly, but once in a while, you get images of
sublime and surprising beauty.
In part, this was driven by a desire to speed
up the design and production process, but we
also were interested in creating new and
unusual imagery. We have wondered if it is
possible to create algorithms and formulae for
designs that are not simply random assemblages
of imagery, but are more 'intelligent',
informed and behave according to a set of
rules. What we're really getting at is: Is
there a universal code for beauty?
By analyzing what we believe to be successful
designs, is it possible to determine formulae
for what is pleasing to the eye? What are the
rules and principles that talented designers
instinctively employ in their work and can
these rules be simulated by a computer
program?
As a design firm yourself, you must be aware
that you're subjecting yourselves and your
client work to criticism in the same way that
you are others. Is there a Move Design plug-in
available for n_Gen? If not, why?
The Design Modules that most closely reflect
our current aesthetic are perhaps Spacefarm
(although it's a bit too techy and over the
top for our taste), and Urbivore, which is
already becoming a bit passe. I guess we'd
like to think that we're beyond having a
recognizable style, that we're nebulous and
always evolving. But of course we probably
do. I think maybe we're too close to it to see
it. Perhaps it's up to someone else to do a
parody of us, the Move Design module.
n_Gen mimics the interface of Adobe
Photoshop. Is there a critical reason for this
to be so? Do you think your project would have
been as successful if it hadn't adopted that
familiar look and feel? What does this say
about "radical" interface design practices?
We designed it this way because we wanted the
interface to look familiar, generic and
vanilla so that the aesthetics of the content
and the concept behind the design machine
would stand out. We weren't trying to make a
statement with the interface, in fact we
wanted it to be understated and
invisible. What better way to make something
invisible than to make it familiar and
conventional.
As a design firm, we enjoy and appreciate
radical, outrageous and unconventional design
as much as anyone, but having designed quite a
few user interfaces, we feel that this is one
area that requires restraint. It may sound
boring, but we still believe in
usability. Innovative interface is great for
challenging convention and experimentation,
but if you're creating a tool or utility that
will be used by people for extended periods of
time, it only makes sense to do something that
won't annoy them.
There is something inherently amusing about
the capricious nature of the [ n_Generate ]
button, and how that contrasts with the
prescriptive view modes (Poster, Flyer, Web
Page, etc). Is this a subtle comment on the
sort of work you're asked to do
commercially? Do you think there's any
credibility in suggesting that there might be
a serious break from this sort of stale
corporate new media usage by deploying radical
systems (such as generative software) in their
place?
Branding is a fairly recent marketing concept
that has been applied to everything from
products and services to fashion, music and
films. Even the attitude and speaking voice of
your local Starbucks employee is something
that has been branded (or at least they're
trying to do this!)
And of course user interface is not immune
from this phenomenon. In many of the projects
we've worked on, there is a desire to brand
the 'user experience.' This is a pretty high
level concept that usually ends up getting
diluted to the point where one brands the user
experience by shaving just the right amount of
pixels off the edges of the user interface
buttons and applies the product logo to the
desktop icons.
It was only natural for us to try to apply
this branding approach, ad nauseam, to the
n_Gen interface. There was a sort of sick
satisfaction in overdoing it, we even invented
our own product-ized verb/action/interface
element that contained the product name. What
self-respecting product manager wouldn't aim
for this? I think in a way, we were acting as
we imagined our own most unrestrained client
might.
The issue of authorship seems to make people
groan these days, but how do you think writing
generative software will change peoples'
perceptions of creativity and authorship in a
digital environment? Have we already
experienced a transformation but not realised
it?
One of the things we enjoy about n_Gen is how
detached it makes you as a designer. You can't
claim total credit for a design that looks
great (all you did was press a button) but you
also can't be held responsible for a horrid
design either (all you did was press a
button!).
In creating n_Gen, we wanted to emphasize
using computers for design in a way that is
often overlooked - that is, using the
computer's inherent capability and
time-honored status as an automation
device. So many of us in the design world
spend so much of our time doing arduous and
repetitive tasks day in and day out, tasks
that could easily be automated if we only knew
how.
We see a lot of software out there that is
intended to streamline the production process,
but it's as if the design/conceptualizing
process is a sacred cow that mustn't be
touched, as if creativity and hard work go
hand in hand. Of course, we don't seriously
believe that a machine will ever replace the
subtle and unpredictable creative capabilities
of the human mind. But perhaps there is some
middle ground, a way of supplementing what the
designer does anyway and automating the
repetitive, routine parts of the process.
Part of the reason for creating n_Gen was for
fun but also as a tongue-in-cheek
admonishment, perhaps to take a bit of the
wind out of the sails of the star designers we
see revered on the web. A bit of ego bashing,
as if to say, "don't think you can't be
replaced." We're merely trying to show people,
designers in particular, that a style, no
matter how new or unconventional, is just a
style. Even 'no style' is a style. Graphic
design virtuosity is not that rare or special
and as much as we love beautiful design,
applying a pretty skin to something
structurally ordinary is not that interesting
to us anymore. I suppose we're just trying to
wake people up a bit and suggest that maybe
there's more to design than throwing nice
pictures on top of conventional information
structures.
We're interested in making design available to
everyone in the same way that desktop
publishing software leveled the playing field
for a lot of people. I know a lot of designers
will probably be angered and threatened by
this approach, but I'm old enough to remember
a time when doing computer graphics was beyond
the reach of anyone but a select few. And now,
just about anyone who can afford a PC and some
graphics software can call themselves a
graphic designer. I think this is okay,
because look at the richness, quantity and
diversity of design we've seen since the
introduction of the Mac.
Designers need to realize that they've had a
monopoly on digital visualization for some
time now, and that time is coming to an
end. In the same way that typographers, video
editors and specialists in other fields have
seen their rarified positions erode as
computers have become ever more sophisticated
and ever more affordable and available to the
general public, designers must now begin to
see that they too will either go the way of
the dinosaur, or they will adapt, as all the
typographers and video editors have. It will
be painful for some, but it's a natural,
evolutionary process.
Desktop publishing opened design up to a lot
of people with no training, but after playing
around and making a few really ugly
newsletters, the wisest individuals soon
realized that this was just another fancy tool
and that they could only go so far before they
needed someone with true talent and an
aesthetic sensibility to come in and do it
properly. We sincerely hope that n_Gen, or
some other tool like it, has the same
effect. Because what it really does is educate
people about the value of good design. It
shows us that really great design is more than
the tool you're using, and a talented designer
is more than someone who is proficient at
Photoshop or Flash.
What's the future of application software, in
general?
Application software is normally very
purposeful and, as it should be, optimized for
accomplishing a specific set of tasks. We'd
like to see applications become more
entertaining. This may seem like a
contradiction - when one is trying to
accomplish a task quickly and efficiently, the
last thing needed is to be distracted by some
annoyance masquerading as fun. But if the
entertainment was an inherent part of the
application, something that was inseparable
from the application's fundamental purpose, we
believe this could have a positive impact on
how people relate to computers and their
work. Some of us spend our entire day in front
of the computer, we may as well get some
enjoyment out of it.
We'd also like to see more automation in
design applications. It's more efficient to
write a few lines of code that generates
imagery and let the computer rip for a few
minutes than to meticulously create an image
or animation pixel by pixel, frame by
frame. Obviously, it may never be possible to
automate completely some styles of work, and
most designers don't, and won't, know how to
program, so the automation needs to be made
accessible. The key to this is in the user
interface, making it easy for people to
automate repetitive tasks as well as
operations that are currently not seen as
being automate-able (is that a word?)
And your future plans for n_Gen?
n_Gen is currently a demo created with
Macromedia Director. We are working on
developing n_Gen as a 'real' application in a
more robust language that will enable more
features and capabilities. Some of these Gen
as a 'real' application in a more robust
language fonts, and other assets. We also
intend to give users the ability to create
their own Design Modules. The tricky part of
this is not the technology but the underlying
knowledge base and the user interface. In
order to create a Design Module, there needs
to be an easy way for the user to be cognizant
of the difference between the assets and the
layout, their content vs. their design. Design
Modules are a bit like templates except that
they are design aware, 'page aware', flexible
and forgiving. A bit like an expert system, I
suppose, that knows which things are fixed,
unbreakable structures and which things are
flexible and open ended.
--------------------------------------------------------
http://www.app-art.org/ 09/09/01
------------------------------
Date: Sun, 9 Sep 2001 02:05:45 +0200 (CEST)
From: integer@www.god-emil.dk
Subject: invitation
From: mia <mia@fiftyfifty.org>
Subject: /55\invitation
[above = headited @ nettime]
hello,
- --
im looking for videos made by women vjs/videomakers (especially
working with nato)
these videos will be part of a video exhibition at digitales conference
in Brussels, 15-17th of november 2001
best wishes
m.
------------------------------
Date: Mon, 10 Sep 2001 01:39:47 -0700 (PDT)
From: dr woooo <vornman@excite.com>
Subject: : : WOOMERA 2002 : : south australia
infodesk@woomera2002.com [Add to Address Book]
please circulate...
- ---------- : : an invitation to make the journey : : -------------
- ------------------ : : WOOMERA 2002 : : --------------------------
: : direct actions : festival of freedom : autonomadic caravan : :
- ------------ : : march 27 - april 2, easter 2002 : : -------------
url: http://woomera2002.com/
contact: infodesk@woomera2002.com
Woomera is a remote town, 500 kms from Adelaide (Australia). It is also the
centre of an economy of death, suffering and incarceration founded on the
dispossession of indigenous lands. Our humanity is obliterated in Woomera,
in the concentration camp, by missiles, by nuclear weapons, by toxic waste,
by colonisation, by capitalism, by fear and division.
We are making the journey to discover our humanity in the liberation of
those who have been dehumanised.
We are making the journey to refuse the death, pain and confinements that
are manufactured in the name of The Economy. We refuse the caging behind
razor wire and the new world borders fashioned so that capital, by reserving
for itself the 'right' to move around the world, can better enforce
austerity, misery, the earth's destruction and the 'race-to-the-bottom'.
In 2002, each of us are making the journey in our own unique way to reveal
the connections between dispossession and the enclosures; the dislocations
that have occurred and are still occurring in the name of profits, warlords
and empire. We will not mimic what we go to abolish, but instead wish to
open a multitude of paths toward a different world.
We invite you to make the journey with us.
: : more information : :
Woomera 2002 will be a kaleidoscope of cascading autonomous actions, media
streams and screenings, workshops, discussions and happenings. People are
encouraged to use a diversity of tactics to disrupt the present and create
the future.
Come with an existing group or form an affinity group for the duration.
Each group will be represented on a spokescouncil, which will share
information, provide a forum for co-operation and facilitate the actions.
Groups from Melbourne and Adelaide who are attending the Pine Gap actions in
Alice Springs will join us in Woomera on the Good Friday, March 28th.
Actions against the Pentagon's National Missile Defence are also happening
during Woomera 2002.
We encourage everyone to communicate and publicise Woomera 2002, their views
and their plans for actions in their own way.
... more information coming soon ...
url: http://woomera2002.com/
contact: infodesk@woomera2002.com
------------------------------
Date: Fri, 07 Sep 2001 14:28:18 +0200
From: Kulturamt der Stadt Oldenburg <info@kulturamt.oldenburg.de>
Subject: edith-russ-haus
[English see below]
Ausstellungsankündigung
AVATARE UND ANDERE
Edith-Ruß-Haus für Medienkunst
DAN GRAHAM, LYNN HERSHMAN, MARKUS HUEMER, KRISTIN LUCAS, VICTORIA VESNA
Eröffnung: 14. September 2001, 19 Uhr
Handy Performance mit Victoria Vesna, 20 Uhr
Bitten bringen Sie Ihr Handy mit.
EDITH RUß HAUS FÜR MEDIENKUNST
KATHARINENSTRAßE 23
26121 OLDENBURG
DEUTSCHLAND
Weitere Informationen siehe unter: http://www.edith-russ-haus.de
tel +49 (0) 441 235 3208
fax +49 (0) 441 235 2161
Exhibition Announcement
AVATARS AND OTHERS
Edith Russ Site for Media Art
DAN GRAHAM, LYNN HERSHMAN, MARKUS HUEMER, KRISTIN LUCAS, VICTORIA VESNA
Opening: 14 September, 2001 7pm
Cell Phone Performance by Victoria Vesna, 8pm
Please bring your phone.
EDITH RUß SITE FOR MEDIA ART
KATHARINENSTRAßE 23
26121 OLDENBURG
GERMANY
For further information visit our website: http://www.edith-russ-haus.de
t. +49 (0) 441 235 3208
f. +49 (0) 441 235 2161
- --
------------------------------
Date: Fri, 07 Sep 2001 02:49:01 +0200
From: Matze Schmidt <matze.schmidt@n0name.de>
Subject: International Day of Action Against Video Surveillance
International Day of Action Against Video Surveillance /
Internationaler Aktionstag gegen Videoüberwachung
The old environments of the containment, which had been limited to the
distribution of the subjects in space gradually are replaced by continuous
behavior check. This documented an incident two years ago in the prison
Berlin-Tegel. There a convict, who wanted to adjust the senders of the new
television in its cell discovered that on a channel he was to be seen -
live. A pin-size camera was hidden in the TV-set, whose transfer frequency
he had coincidentally gotten. Because of the "suspicion of an offence
against the Drug Law" the prisoner in its cell should be spied secretly,
which according to the public prosecutor's office is legal "if danger is
assumed". In this case the monitored one could have monitored himself.
Daß die alten Milieus der Einschließung, die sich auf die Verteilung der
Subjekte im Raum beschränkt hatte, allmählich von einer andauernde
Verhaltenskontrolle abgelöst wird, dokumentierte vor zwei Jahren ein
Vorfall in der Gefängnisanstalt Berlin-Tegel. Dort entdeckte ein
Strafgefangener, der in seiner Zelle die Sender des neuen Fernsehers
einstellen wollte, daß auf einem Kanal er selbst zu sehen war - - live. Im
Fernseher war eine stecknadelgroße Kamera versteckt, deren
Übertragungsfrequenz er zufällig erwischt hatte. Wegen des »Verdachts des
Verstoßes gegen das Betäubungsmittelgesetz« sollte der Knacki in seiner
Zelle heimlich ausgespäht werden, was laut Staatsanwaltschaft »bei Gefahr
im Verzug« rechtmäßig sei. In diesem Fall hätte der Überwachte sich sogar
selbst überwachen können.
http://www.is-kassel.de/~safercity/2001/kamera.html (sorry! in german)
Offenes SaferCity Buero
Open Space zur deutschen Sicherheits- und Ordnungspolitik
im Raum, Boxhagener Str. 86, Berlin-Friedrichshain
Freitag, 7.9. & Samstag, 8.9.2001 ab 20 Uhr
http://www.n0name.de/safercity
------------------------------
Date: Fri, 7 Sep 2001 14:05:12 +0200
From: virus@ihatemouchette.org
Subject: A virus named NETTIME_LIST.EXE very active and dangerous
VIRUS Alert!!!!!!
WARNING to all Internet users! There is a dangerous new virus propagating
across the Internet through a web page created by MOUCHETTE. DO NOT OPEN ANY
ATTACHEMENT ENTITLED NETTIME_LIST.EXE. If anyone receives mail with an
attachment entitled NETTIME_LIST.EXE please delete it WITHOUT reading it.
Send this email to as many people as you can. This is a new virus and not
many people know about it.
One of the pages in the MOUCHETTE.ORG website generates the infected
attachement which will propagate through your entire mailbox. This web page
appears to be a simple and friendly HTML page asking you to tell YOUR NAME.
But by the time you read it, it is too late: the applet virus will have
secretly connected to another URL, and concealing its activity with
entertaining sounds, it will deconstruct all of the data present. It is a
self-replicating virus and, once the URL is loaded, it will AUTOMATICALLY
forward itself to anyone whose e-mail address is present in YOUR mailbox.
This virus will DAMAGE your WEB SITE and holds the potential to
DECONSTRUCT the entire WEB SITE of anyone whose mail is in
your in-box and whose mail is in their in-box, and so on.
Please avoid opening the attachement entitled NETTIME_LIST.EXE as soon as
you see it. And pass this message along to all of your friends, relatives
and other readers of the newsgroups and mailing lists which you are on so
that they are not hurt by this dangerous virus. Please pass this along to
everyone you know so this can be stopped.
There is a simple way to fight this virus: go to any page on Mouchette's
site http://mouchette.org and post UNDER A DIFFERENT NAME,
using your usual email, to confuse her settings.
Also posting to http://www.mouchettesucks.com will help create a
group of ANTI-MOUCHETTE activists who will fight her dangerous practices.
Once again, please send this letter to as many people as you can. This
is a new virus and not many people know about it.
This information was received from
Customer Service Representative
Computer Corporation
Lynne Woodward
Administrative Assistant
Office of Development and External Relations
Emory University
woodward@sph.emory.edu
------------------------------
Date: Fri, 7 Sep 2001 17:23:35 +0200
From: Andreas Broeckmann <abroeck@transmediale.de>
Subject: BOOKSHELVES
Date: Thu, 6 Sep 2001 21:25:50 +0200
From: knitter.co.nicolai@freenet.de
The pocketbooks anthology BOOKSHELVES will include an Afterword by Olaf
Nicolai for which you are invited to imagine a book (or books) that you
wish existed. Contributions should include title, author and publisher.
Please give some descriptions if necessary. Submissions should be typed,
with name and address supplied.
The deathline for contributions is September 30, 2001. Please circulate
this invitation as widely as possible.
Thank you for your help.
Olaf Nicolai
------------------------------
Date: Sun, 09 Sep 2001 20:24:43 +0200
From: jurij krpan <jurij.krpan@kapelica.org>
Subject: [Fwd: Pixxelpoint Newsletter]
Date: Sun, 09 Sep 2001 12:52:08 -0500
From: Blaz Erzetic <blaz@erzetich.com>
Subject: Pixxelpoint Newsletter
Pixxelpoint 2001 - International Computer Art Festival
- -- Newsletter - September 9 2001 --
Hi to everyone!
This is the last newsletter before the deadline for submission of your
works - Sep. 15 2001. So, artists...hurry up with your animations, images,
interactive art and music.
To see how to submit and technically prepare your works for the
exhibitions, download the forms for appropriate category and read the
instructions and rules.
http://www.pixxelpoint.org/join.html
MUSICIANS
On request of some artists we've added also IT format for tracker music
and extended the deadline because of this for tracker music for 5 more days
(Sep. 20)
MODARCHIVE.COM
Special thanks to modarchive.com, the place with thousands and thousands of
trax. Samples, mods, competitions and more. Excellent place to spend your
time into music.
http://www.modarchive.com
Should you have any question, comment or suggestion, you can send us an
e-mail to info@pixxelpoint.org
Best regards,
Pixxelpoint staff
http://www.pixxelpoint.org
PS
If you don't want to receive further informations about Pixxelpoint, please
kindly reply to this email with "Remove" in subject line.
Pixxelpoint 2001 - Mednarodni festival racunalniske umetnosti
- -- Novice - 9. september 2001 --
Pozdravljeni!
To je zadnje sporocilo pred rokom oddaje del - 15. september 2001. Torej,
umetniki...pohitite z vašimi animacijami, slikami, interaktivnimi deli in
glasbo. Preberite si navodila in pogoje na prijavnicah, kako poslati in
tehnicno pripraviti vaša dela.
http://www.pixxelpoint.org/join.html
GLASBENIKI
Na željo nekaterih umetnikov, smo pri tracker glasbi dodali še IT format in
zaradi tega podaljšali sprejem del za to kategorijo za nadaljnih 5 dni (20.
September).
MODARCHIVE.COM
Posebna zahvala modarchive.com, ki gostuje tisoce in tisoce tracker skladb.
Zvoki, skladbe, tekmovanja in še vec. Odlicno mesto za zabavo ob glasbi.
http://www.modarchive.com
Za komentarje, vprašanja in predloge lahko pišete na
info@pixxelpoint.org
Lep pozdrav,
Pixxelpoint team
http://www.pixxelpoint.org
PS
Ce ne zelite vec prejemati novic o Pixxelpoint-u, prosimo, odpišite na
prejeti email z "odstrani" v naslovni vrstici.
------------------------------
Date: Mon, 10 Sep 2001 04:42:23 +0100 (BST)
From: Paul Taylor <drpaul_a_taylor@yahoo.co.uk>
Subject: NYC event (Resistance in Cyberspace?) + meeting up?
To: nettime-l@bbs.thing.net
Hi there,
I'm a UK academic (author of a sympathetic portrayal
of hackers [Hackers:Crime in the Digital Sublime
{Routledge 1999})here in NYC at the moment (and in
Boston next weekend) researching for a co-written
follow-up book about hacktivism.
I am due to meet up with Ricardo Dominguez (and he's
coming to do a talk at my university in the Winter) I
know it's short notice but I was wondering whether
there was anyone around who could meet with me this
week for a chat? (Wed and Thursday are best, but I'm
flexible)
The Performance Studies Presents:
Tuesday · September 11 · 7:00 PM
Tuesday Night Forum Series
Paul A. Taylor
Living in the New Plato’s Cave:
Resistance in Cyberspace …futile or fertile?
Paul, author of Hackers: Crime in the Digital
Sublime(Routledge 1999), is a senior lecturer in the
Sociology of Technology at The University of Salford
(UK). His also writes about the cultural significance
of cyberpunk fiction. Paul’s current research focuses
on the cultural implications of an increasingly
media/computer-saturated world.
Tisch School of the Arts
721 Broadway
Room 626
This lecture, like all Tuesday Night Forum Series
presentations,is FREE and Open to the Public
------------------------------
Date: Mon, 10 Sep 2001 09:56:30 +0200
From: Andreas Broeckmann <abroeck@transmediale.de>
Subject: Call: Conference on Intermedialities, Rotterdam June 2002
Date: Fri, 07 Sep 2001 15:21:58 +0200
From: Piet Molendijk <Molendijk@fwb.eur.nl>
Organization: Erasmus Universiteit Rotterdam
Conference on Intermedialities
June 3-8 2002, Erasmus University Rotterdam
Call for Papers (submission deadline: October 1, 2001)
The International Association for Philosophy and Literature organises in
association with the Department of Philosophy of the Erasmus University
Rotterdam a conference on:
Intermedialities
Articulated in the interdisciplinary context of literature, visual arts,
theatre and film, intermedialities are also linked to debates around
media, literacy, multimedia, and interactivity in new media
technologies. Philosophically, the 'inter' is concerned not only with
inter disciplinary approaches in the arts and visual cultures, but also
with multicultural commitments in politics and ethics .
More information: http://www.eur.nl/fw/cfk/iapl2002
------------------------------
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